ShapesXR allows to design and prototype 3D experiences at human scale, explore the ergonomics of the app being right in the medium of your user, iterate on the UI of the app and prototype UX, using a variety of tools and assets. Native integrations with Figma and Unity make ShapesXR fit seamlessly into XR design and development pipelines for teams of all sizes, from small startups to large enterprises.
ShapesXR is all about showing your design in function, explaining vividly how the product is going to work by building 3D storyboards or interactive prototypes, all with no code.
ShapesXR has powerful features to design in and for Mixed Reality as well as simulating various AR device’s field of view.
ShapesXR allows teams and various roles to finally start thinking and creating spatially together for the bright future of VR, AR and MR.
Customers include enterprises such as Microsoft, Meta, Bytedance, Walmart, Magic Leap and Orange and XR studio at the forefront of innovation like FitXR, TRIPP, Kluge interactive, Transfr and Ekko Studio and 16 more.